‘Gaming’ isn’t just the physical
motion of playing on a console or hardware, nor is it being able to communicate
online or with a gaming community. Jane McGonigal talks about how it is not
just the physicality of gaming but the ideological meaning behind ‘gaming’ that
works its way into every single gamer. Gaming is a huge influence on new media
audiences and could arguably hold more ideologies than any other media as it
can completely consume a person’s mind, “This bias is part of our culture, part
of our language, and it’s even woven into the way we use the words game or
player” (McGonigal, 2011. P19)
Because of this everyone is a
gamer in this culture not just in a digital culture perspective but as an
attitude toward advancement. “you’d better start playing the game. What we mean
is, just do whatever it takes to get ahead.” (McGonigal, 2011. P19)
McGonigal uses expressions and
phrases to explain how these ideology’s better.
“We use the term ‘player’ to
describe someone who manipulates others to get what they want. We don’t really
trust players.” (McGonigal, 2011. P19)
Every game has certain rules which
give its players the ability to play within these boundaries. These rules don’t
need to necessarily have to follow any protocol and so can manipulate players
into abandoning their own rules and morals to follow an already lead out path. McGonigal
sees how we tell the difference between reality and imagination through the
language we use. “This isn’t a game!, What we mean is that someone is behaving
recklessly or not taking a situation seriously.” However it is not the game
itself that bring across these ideologies but the fact that it is getting
harder and harder to tell the difference between games and reality. The escape
that games once offered and the ideology to ‘winning’ at a game is on the verge
of spilling over to reality as people are now players and as Jane McGonigal
said…”we don’t really trust players.” (McGonigal, 2011. P19)
Bibliography
McGonigal, J. 2011. Reality Is
Broken: Why Games Make Us Better and How They Can Change the World. Penguin
Press HC. p19-34.
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This is a class blog for students enrolled on the History and Analysis of New Media Module at The University of Ulster. Please keep comments constructive to help students progress with the given text