‘We’re afraid of losing track of
where the game ends and where reality begins’ (McGonigal 2011, p.20)
Jane McGonigal starts her book, Reality is Broken, by giving what she
believes is a true definition of what a game is. She defines a game by
outlining four traits they must have to be considered as a game. These characteristics
are ‘a goal, rules a feedback system, and voluntary participation’. (McGonigal
2011, p.21)
McGonigal defines the goal by giving players a sense of purpose which directs
the gamer on what to strive towards and what they should do throughout the
game. The rules give the user boundaries on how to attain the goal. This means
it pushes players to use their knowledge and work out how to do this. The third
feature of a game is the feedback system which ‘tells players how close they
are to achieving the goal’. (McGonigal 2011, p.21) The feedback system
makes it certain that the goal is achievable and keeps the player interested in
the game. The final attribute of McGonigal’s definition is voluntary
participation. This ‘requires that everyone who is playing the game knowingly
and willingly accepts the goal, the rules, and the feedback. Knowingness
establishes common ground for multiple people to play together’. (McGonigal
2011, p.21)
Even though many players think that
winning a game is the main aim and therefore a trait of one: winning does not
apply to every game. Examples such as Tetris
were the aim is to fit different shapes together with no gaps. The shapes
come faster and faster and your goal is not to lose.
This definition of a game does not
just apply to video or computer games, it relates to all sorts of games, from Call of Duty to Monopoly and even physical games such as tennis. Golf is an example
which is a particular favourite of Bernard Suit. He believes that it is an ‘elegant
explanation of exactly how and why we get so thoroughly engaged when we play’. (McGonigal
2011, p.23)
‘The opposite of play isn’t work. It’s depression’. (McGonigal
2011, p.28)
McGonigal goes on to talk about how
games make us happy. Games are full of thrills and hard work which releases endorphins
in the user’s brains, making them ‘addicted’ to playing. The work that is
created in games is much different to that of our real lives. It doesn’t stress
us out and cause us to feel unsatisfied. ‘We’re much happier enlivening time rather than killing time’.
(McGonigal 2011, p.33)
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This is a class blog for students enrolled on the History and Analysis of New Media Module at The University of Ulster. Please keep comments constructive to help students progress with the given text