Casual change is a disciple of
cybernetics. We are all cyborgs, and this is not a commonly
conceptualized fictitious state. A social, cultural and political
engagement with technology has emerged; and culturally constructed –
we are induced through media. “Technology is gradually becoming
second nature, a territory both external and internalized, and an
object of desire. There is no need to make it transparent any longer,
simply because is it not felt to be in contradiction to the
'authenticity of the experience'” (Bolter, 2000, p.42) We are no longer limited to
living in our “God given” state, we exist through technology, but
what are our cultural discontents? Furthermore, cyborg is a constant
transformative state.“It is a medium that offers 'random access';
it has no physical beginning, middle, or end”. (Bolter, 2000, p.31) A concept which from
a vast perspective is difficult to grasp. Just how much is an
infinite amount of technological change? 'The Infinite', a noun once
associated with 'God', has ironically shifted to terminology
currently used to describe potential for growing technological
advancement. We can only determine future development through past
creation. “This unique existence of the work of
art determined the history to which it was subject throughout the
time of its existence.” (Benjamin, 1935, p.3)
Emanating from Darwin's theory of
evolution, there is the “highest importance to gain a clear insight
into the means of modification and co- adaptation.” (Darwin, 1859,
p.12) Due to the arise of technology, a shifting development of self
has emerged. Although technology is continuously improving in order
to better idealistic conversions, our body has similarly accommodated
to technology in order to adapt. We have become an assemblage of self
and machine; a development of cyborgification. We are not Androids.
Our relationship with technology and thought begins to merge; our
thought process becomes automatic while using technology to the
extend where technology has become ubiquitous.
Further expanding on the concept of
cyborgification becoming the next evolutionary state, as a culture we
are continuously tested to refine our ability to adapt to New Media.
“Virtual Reality won't merely replace TV. It will eat it alive”;
(Rheingold, 1991) much like the evolution of living organisms.
We are presented with the possibility of an active role rather than
becoming a mere passive consumer. For example, by merely
participating in systems such as video games, a feedback loop in
generated between the functionality of man and machine. If human
compatibility is not satisfactory, the user will be denied access to
any advancements within their alternate reality. “Creators of other
electronic remediations seen to want to emphasize the difference
rather than erase it. In these cases, the electronic version is
offered as an improvement.” (Bolter, 2000, p.46) Although
technological evolution is currently taking place, our body is not
obsolete. “The logic of hyper mediacy multiplies the signs of mediation and in this way tries to re produce the rich sensorium of human experience.” (Bolter, 2000, p.34) We produce a relationship with interactive media as a
function. Interactive media is static until operated by the user.
Bibliography:
Benjamin, Walter (1935) 'The Work of
Art in the Age of Mechanical Reproduction' in Durham, Meenakshi Gigi
and Douglas M. Kellner (2006) Media and Cultural Studies (Oxford:
Blackwell)
Bolter, J.D. (2000). Remediation:
Understanding New Media New Ed. (MIT Press. P.20-50)
Darwin, C. (1859). On the Origin of
Species, (Bromley: Kent)
Rheingold, H. (1991) Virtual Reality (New York, Simon and Schuster)
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This is a class blog for students enrolled on the History and Analysis of New Media Module at The University of Ulster. Please keep comments constructive to help students progress with the given text